GI: Fixed denoising issues with OIDN and OptiX denoisers on GPULM when using different values for direct lighting sample count and indirect lighting sample count. GI: Fixed APV Partial Baking when using GPU Lightmapper. GI: Fixed an issue where environment lighting is missing from player builds when the scene hasn't been baked. Fix some GUIDepth errors.Įditor: Installing Linux mono and IL2CPP support on mac will no longer keep only the most recently installed of the two.Įditor: Timestamp for nfig in user project is now only updated when changed. Graphics: Added: Expose Texture2D.ignoreMipmapLimit property to ignore QualitySettings.masterTextureLimit.ĢD: Added dialog box to the Skinning Editor when entering Play Mode to allow saving unsaved changes.ĢD: Refactored internal triangulation and tessellation APIs.ĢD: Creating a new vertex or an edge outside of the main geometry is now handled correctly.ĢD: Fixed editor crash when calling SpriteAtlasUtility.PackAtlases.ĢD: Fixed the isolate behavior in the Sprite tab in the Visibility panel.ĢD: When a recursive depth from instantiating GameObjects using a Tilemap Tile reaches a threshold, an error message is logged and the recursive loop is stopped in the Editor or in Development Players.ĢD: When modifying Sprite Library's Category name after user presses apply, the changes to the name are saved.Īndroid: Added mono audio output support.Īndroid: Fixed a possible crash on many PowerVR based devices.Īsset Pipeline: Asset preview thumbnails in the Editor's project window would sometimes be missing reflection probe lighting, this has been fixed and re-baking reflection probes (after making some change, such as to the material) will update thumbnails.Īsset Pipeline: Fixed 'learn more' online documentation links for asset import workers and Unity Accelerator in the editor UI, so they target the currently loaded version of Unity.Īsset Pipeline: Fixed an issue where assets with dots in the filename (other than the extension) could incorrectly invoke a warning about mismatched main object names.Īsset Pipeline: Fixed an issue where the asset database might fail to detect that custom postprocessing of assets had produced an infinite loop during project import.Īudio: Fixed AudioClipPlayable.IsDone is false when AudioClipPlayable.Seek is used to reset the time.Įditor: Fixed a deadlock in Accelerator upload while using '-quit'.Įditor: Fixed an issue with too many open files when downloading from Accelerator.Įditor: Fixed crash when OnDemand scheduler tries to upload previews without accelerator connection.Įditor: Fixed package manager dropdown position sometimes is not fixed below it.Editor: Added Documentation: Added a summary and code example for IJobParallelForTransform.Cause: Replay crash" when using Vulkan Graphics API Vulkan: Android GPU Inspector crashes with "Failed to profile the replay. Shader System: Shader variant build preparation does not scale Scene Management: Crash when accessing transform component after calling Resources.UnloadUnusedAssets() Mono: Crash with ScanAssemblyForAttributesAndInterfaceImplementations when opening a project MacOS: Editor performance drops on macOS when clicking and dragging on Position, Rotation and Scale values in Transform component MacOS: Crash on System.Object:_icall_wrapper_ves_icall_array_new_specific when launching a project Linux: Editor crashes at "GfxDeviceGLES::DrawBuffersBatchMode" when entering Play Mode in the LEGO tutorial Kernel: Editor crashes on GetTransformAccess when undoing GameObject duplication Graphics Device Features: Crash when submitting depth with no MSAA A Terminal window should launch and update Steam automatically.Profiler: Standalone Profiler Crash in RtlEnterCriticalSection on exitĪI Navigation Core: NavMesh::Raycast freezes the whole editor in an infinite loop on Application.UpdateSceneĪsset Bundles: AssetBundle indeterminism caused by mesh streaming info Next, control-click Steam, select Show Package Contents and navigate into the Contents > MacOS folders.įinally, run the file labeled steam_osx. Then, open the Finder app and select Applications on the sidebar. But since you can’t open Steam to do that, you must use a workaround method instead.īegin by force-quitting Steam (if it appears frozen at startup). Updating Steam can help patch out known bugs preventing the program from launching on your Mac. If that prompts Steam to load normally, visit the anti-virus utility’s configuration pane and add Steam as an exception. If you do use a third-party security utility, try disabling it. Disable Antivirus SoftwareĪntivirus software can also stop Steam from opening on a Mac. If you have any trouble setting up the date and time correctly, you must reset your Mac’s NVRAM. Let your Mac set the correct time for you automatically, or make sure that they match the time zone where you live.
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